
First of all, thank you to Fatal Fool from over at the Aionsource.com forums! He’s a great member of the aion/assassin community and wrote this amazing guide, as well as gave us over here at AionFTW permission to use it. So thank you very much Fatal Fool! It’s thanks to members of the community that put the time and effort in to do stuff like this that makes the game overall more enjoyable for the rest of us.
Basic Overview
The Assassin class is the “Rogue” or “Thief” archetype found within Aion. Like the majority of games which have such a class, you will find that dual wielding, stealth, and large amounts of melee (physical) based damage make up the class’ basic utilities. They rely on their ability to “burst” (do large amounts of damage in a short period of time) and restrict their targets movements through the use of stuns.
The Assassin is one of two specialized classes you are able to choose upon reaching level 10 in the initial Scout school/subclass. The other being a Ranger.
Hide
Does the Assassin get some type of stealth skill?
Yes. The Scout class gets the skill Hide I (lvl. 5), which is the Aion equivalent of “stealth”, allowing both Assassins and Rangers to use the initial rank. Assassins however are the only ones which obtain Hide II (lvl. 34), which is much more difficult to detect, and lasts slightly longer.
Are there any abilities that can only be used while Hiding?:
NO. As of now there are no abilities that are performed exclusively while in Hide mode, or any special damage/crit or other bonus for attacking while in Hide mode. Furthermore any ability used while in hiding will take you out of hiding.
Signet Patterns
What are Signet Patterns? How do they work? How do they effect stuns?
Signet Patterns are often considered to be the Aion equivalent of a WoW Rogue’s “Combo Points”. Both of which can be stacked up to the maximum intensity of 5, and upon using a signet skill all engraved signet patterns on the target are consumed.
How are they used?:
- The more signet patterns engraved on a target, the greater effect the signet bursting ability will have on the target.
- Pain Rune is an example of a skill that utilizes signet patterns. As you can see from the tooltip, the more signet patterns erased/consumed, the higher the damage will be, and the higher chance you have of stunning the target.
- Signet Patterns are arguably the most difficult concept behind Assassins, as well the hardest thing to efficiently manage (next to rotation and cooldowns). Not every skill uses signet patterns, or applies patterns.
- Signet patterns compound with other Assassin’s engraving abilities. If you have two Assassin’s on one target, their signet pattern application and consumption will be from the same pool, and are still capped at 5 pattern levels. Therefore monitoring, coordinating, applying, and removing signet patterns is rather important when two or more Assassin’s are on a single target at the same time. Read on to find out more.
Signet Stun Mechanics: Coming soon.
(3.1) Pattern Engraving: Engraving is the method of applying a pattern to your target. Each skill that has the ability to apply a pattern can only do so up to a certain intensity, and that intensity can be found in the skill description. See the following skill for an example: Rune Carve
As you can see from the above tooltip the skill “Engrave Signet” can apply patterns “up to the level of 3″. The pattern level can only go up one level at a time, per skill used. There are skills that are capable of applying up to 3 signet pattern levels, as well as ones that are capable of applying up to 5 signet pattern levels. See the following skill for an example: Fang Strike
The skills that can apply up to the 3rd level means that upon reaching pattern level 3 it will not be capable of pushing the pattern level any higher without using a skill that can go to level 5. Skills that can apply pattern up to level 5 however can further the targets Signet level from 1, all the way up to 5. This limitation makes it more difficult to obtain the maximum 5 patterns, and forces you to choose which skill to use in order to further it rather than simply spamming random skills to achieve 5 patterns without effort.
Photos: The following photo is of an Assassin’s level 5 pattern graphic. At level 1 there is only one square, at level 2 there are two squares, and so on. This is different than the debuff icon found found on the targets buff/debuff bar. The graphic only lasts for roughly .5-1 second before fading.

The picture below is of the Signet Engraving debuff icons that are greatly enlarged. In order of 1-5 (left-right):
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*** MUCH MUCH MUCH MORE AFTER THE BREAK!







I understand purchase limits. I run an online business (won’t say what industry!) and I’ve been nailed by fraud. The reason being, as a business owner processing online transactions, if one of those purchases turns out to be fraud (stolen credit card for example) – I have to refund the person their money PLUS give the bank a 30$ “chargeback” fee. It’s thoroughly annoying.


Fri, Oct 2, 2009
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